Also all the desktop games I have e.g Warcraft showed some Direct3D or DirectX related error. Some Windows Store games and apps were exiting as soon as opened them. I re-installed Minecraft and it worked like a charm! :) Also checked another OpenGL animation software Blender and it was also working. Checked GPU Cap Viewer again, and voila! OpenGL version 1.4 was displayed. Upon thinking that at least Windows 7 drivers would work on Windows 8 if not XP's or Vista's, I downloaded the Windows 7 圆4 drivers. So I looked at the Download Center, but the latest drivers for my GPU were for Windows 7 32 and 64bit not Windows 8. And also on Minecraft forums someone said that Intel's drivers were needed for older GPU's in order for Minecraft to work. However on Intel's official site, it said my GPU CAN support OpenGL v1.4. I further researched and found that the Microsoft's WDDM v1.0 drivers supported maximum OpenGL v1.1 (well, at least for my GPU). I downloaded and launched GPU Caps Viewer and found out OpenGL v1.1 on my system, whereas Minecraft needed 1.4 or more to run. I researched on that and found out that it was an OpenGL issue. As I launched it, an error popped up saying 'pixel format not accelerated'. Everything was working, well, almost everything. Previously, Microsoft WDDM v1.0 drivers were installed (from Windows Update) and the system had no problems. I need to enable this so that most games and Direct3D using Windows Store apps start working again. The Direct3D acceleration for 32bit Windows applications is disabled. So I'm posting this here, hoping my problem gets solved :) Problem Some suggest updating video drivers, some say editing specific registry keys that don't exit in Windows 7/8, while others don't reply. Now I know that this issue has been discussed much around the web but most of the solutions focus Windows XP and/or are outdated.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |